Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles is a fighting game based on the famous anime
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles if this name doesn’t ring a bell, well, I’ll tell you:
The setup is much nicer than you might expect. The narrative follows Tanjiro Kamado, an unlikely hero who begins a career in literal demon slaying to save his demon-turned-sister, Nezuko. The twist is that Nezuko is actually a “good demon”. and provides much of the show’s comic relief.
The series has developed a lot of traction over the past few years, culminating in a massive movie that blew the doors off the Japanese box office and even did well internationally.
This particular game covers the beginning of Tanjiro’s journey, in the events of the movie. And like many previous CyberConnect2 projects, it’s a fighting game with a story mode and a limited versus mode. You know what it is. What jumps out about The Hinokami Chronicles is how fantastic it looks, but that’s CyberConnect2 for you. Some scenes are pulled directly from the anime, particularly the ending animations, and they look too decent in this case on the Nintendo Switch.
Combat is very basic and easy to learn. There are light attacks (which serve as the main dial-a-combo), dashes, an ability button (which is basically a Smash special attack that is modified with directional inputs), grabs, guards, boosts (boosting up meters like DBZ ), a dedicated button for popping ultimates, and a support skill button
Taking cover, parrying, and running are key elements of the system and keep it from becoming a button-mashing affair. While the roster is extremely limited, the characters that are present are unique enough to justify their existence and add more diversity to the cast. Coupled with the vibrant visual style, it’s easy to be dazzled by all the animations and want to try out new characters to see what they can bring to the table. Useful combat, in this case, is fine.
Quoting our original review of the game:
“The story features some exploration elements and is told through various cutscenes and boss battles with demons seen in the anime series. However, we see a lot of interaction in the game as you have to complete missions in order to reach the objectives, which in this case are the demons that we have previously seen in the anime.
The events of Demon Slayer are often rushed, to the point where you miss out on some crucial bits of character development or some meaty narrative elements.
The bosses are the bright spots and offer the same dramatic anime action twists the series is known for, but this time you get to play them. Bosses often sport multiple phases/forms, along with voice acting that ramps up battles big time and makes them come alive. There are also a lot of major character moments, even with the bosses; a stark contrast to the very static and repetitive versus mode.
Now we get to Versus mode even at best with a few unlocks it’s very simple. Many of the characters are really just alternate costume versions, and in classic anime brawler/wrestler style, there are clones of the hero.
Part of the problem is that versus is intrinsically tied to the story mode and Kimetsu Points unlock system. Presented as a quasi-Fortnite season pass, you will unlock points and purchase rewards.
Every time I took a break from the campaign to try out the versus mode, I would get a bit bored and then jump right back in. The 2v2 concept is fun though, and if you have a training partner, you’ll get a lot more mileage out of The Hinokami Chronicles.
On Nintendo Switch I can say that it has a decent execution, frames are lost at times, but nothing serious. I can say that the experience is a bit lost in the graphic section, it is not as rewarding as on other consoles.
Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles is another decent fighting adaptation that requires you to already have a little experience of the source material to truly enjoy it. In that sense, it joins a very crowded space of many other previous anime games, and many of you know where you stand in these.
This review was made thanks to a copy provided by SEGA