Demon Slayer – Kimetsu No Yaiba

A faithful adaptation

Cyberconnect2 is once again asserting its talent in the video game adaptation of manga, after having done the exercise in particular on the very beautiful Naruto Shippuden: Ultimate Ninja Storm and on Dragon Ball Z: Kakarot. They decide to tackle the Demon Slayer juggernaut for a proposal that could not be more faithful to the original version and we recognize the studio’s style well. The progression and the fights are also strongly reminiscent of those of Naruto Shippuden: Ultimate Ninja Storm.

From the start screen, you have access to three game modes: story mode, versus mode and training mode. The story mode is very substantial. It is divided into several chapters each composed of several stories to be completed to unlock the next one. We follow the story in a very linear way and we are finally faced with a succession of fights that chronologically retrace the clashes of the original work.

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Throughout the adventure, you collect collectibles: Kimetsu points (we’ll come back to this below) and fragments of memories. These allow you to learn more about a character’s past and the events that took place outside the main plot. In other words, we see (or see again) little bits of the anime to complete the story. They can be consulted directly on the memory fragments option in the story menu or on the pause menu when you are in free exploration.

Second movement: the water wheel

Let’s get back to the storyline itself. We advance in third person view by moving Tanjirô (sometimes other characters) in a 3D environment. The sets are very beautiful and we literally have the feeling of playing in the anime. However, this mode is criticized for being very linear and sometimes a little hollow. The actions are very limited, you can only run, collect collectibles and talk to NPCs who have an exclamation point above their heads. There is no quest, we advance from point A to point B, sometimes passing through point C.

Thanks to Tanjirô’s overdeveloped sense of smell, we can follow the trail of demons pressing ZR. Their scent is characterized by a red streak. This may seem interesting but in the end it does not add anything to the gameplay. The world being rather in corridor, we have no other choice but to follow the route already defined, with or without traces of demons.

It’s when the fights start that the game becomes exciting. After all, that’s what you expect from a game of this type: fighting. We find ourselves in a circular arena to face the demons. The sensations in combat are excellent. We take pleasure in chaining combos, dodges and special moves. The rhythm is very dynamic, the animations are superb and above all we are at the peak of satisfaction when we deploy one of Tanjirô’s special moves.

For some fights, we play two heroes at the same time by alternating them. Namely that we have the possibility of customizing our commands via the options menu, a feature that will delight fans of fighting games for more advanced control.

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We juggle between blows with a life bar, a technical bar as well as a loading bar of the ultimate blow. By handling the art of dodging, protection and combo attacks, we overcome our opponent and a rank classification appears at the end. S being the highest rank. Thanks to the training mode, you can continue to progress and come and try the fight again later if the rank was not high enough. The frenzy of encounters is eye-catching, but how does it feel in versus mode?

A bit of competition

We launch into confrontation against other players in local or online versus mode. We select our two heroes from this already very complete roster. Indeed, for the release of the game on other platforms, players had to wait for an update to see their list of playable characters expand.

The heroes are unlocked over the course of the games as well as the different skins thanks in particular to the in-game rewards. Kimetsu Points are accumulated as collectibles in the story mode or by completing online missions. These are used to reveal fragments of the table of each chapter in the rewards menu (like a Super Smash Bros. Ultimate with the hammer that reveals bits of frescoes).

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The fights are fluid, and the sequence of matches is easy. The animations perfectly transmit the power of the blows and it is a real pleasure in competition. Online, we do not encounter too much difficulty in finding an opponent. To access it, we need our ID. This serves as a business card and stores the history of all the matches we have played online. Once a match is over, we can see our opponent’s ID to check their statistics. This can be personalized in several ways.

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You can choose the photo from a library of images that you unlock over the course of the adventure (or via the fresco) and you can also choose the line that will be the one that your character utters at the start of a fight. These lines are from the anime and there is really everything! Whether it’s a comic, sad, full of rage or emotion sentence.

Although our favorite console is sometimes capricious, the porting here does full credit to the game developed. Loading times are quite acceptable, although much shorter on other platforms.