Demon Slayer: The Hinokami Chronicles – Our opinion on the Switch version

It’s no secret that Nintendo may beat the competition with its latest console, but it’s still getting eaten up in terms of technical capabilities. Yes, the Switch is a jewel that has caused a small revolution in the world of video games. But it’s not tomorrow the day before that you will be entitled to 4K and photorealism on the laptop. This is good, as far as Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles (which we will simply call Demon Slayer for obvious reasons), since the Bandai Namco title was already not very voracious on PS5. Enough to consider a Switch version that runs well, which we are going to check right now!

Testing conditions: We played this Switch version for about six hours, both on TV and on mobile, but also on the Lite model. This was enough to get a good overview of the single player mode and try out some games in local multiplayer.

Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles, a good adaptation?

With CyberConnect2 at the controls, in other words the recognized developer of the series of Naruto Shippuden Ultimate Ninja Storm (among others), or even Asura’s Wrath (which was recently the subject of a column), there were few questions about the quality of Demon Slayer. Everyone expected an honest, faithful adaptation, with naughty and spectacular arena fighting, as well as a successful visual aspect. And in a way, that’s actually what we got, although let’s not forget the weaknesses of this fighting game that did not make everyone agree, including us.

To begin with, the game actually knows how to put on a show with in-fight animations that amaze you, exemplary fidelity in terms of character design, and overall an artistic direction that makes coffee. But that was without counting on the very linear aspect of this Demon Slayerwhich confronts us with horribly empty environments that do not help to hide the relative technical poverty of the whole. This is particularly true for the next-gen version, which quickly highlights the unworthy out-of-combat animations or even the lazy level design to die for.

Still in the loyalty category, note that the soundtrack of the anime punctuates the adventure, which is an excellent point. And the latter closely follows the plot that the manga describes to us, with a few vague freedoms that are only there to give body to the lore. Only good, will you tell me?! It was unfortunately without counting on a particularly austere aspect of the single player mode. The chapters are grouped together on a soulless timeline, and the course of the levels is only too classic, not to say academic, to the point of becoming off-putting. Loyalty has a price, it must be believed that the game pays by being devoid of impactful staging.

As for the fights themselves, they are obviously the greatest strength of this Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles. Very close to what the Naruto Ninja Storm in the form, in other words closed 3D arenas, in which the characters turn around, he offers himself the luxury ofdeepen the gameplay of his model. Everything looks good, turns out to be very enjoyable, and ultimately only suffers from a few inaccuracies, or QTEs that ultimately don’t add much to the experience. We would have liked the roster to be larger too… but we have to face the facts, the anime is not provided enough at this level to allow additions.

What about this Nintendo Switch version?

Demon slayer: the hinokami chronicles

As always, or almost, when it comes to ports, the Switch lags behind the competition. The game was released at the end of last year on other media, and we had to wait June 10 so that it finally lands on the latest addition to the Nintendo range. A development time necessary to allow this version to adapt to the technical constraints of this hybrid support. But is the result worth it? It is rare that we are so categorical, but for once, it’s a big yes!

At the same time, it was hard to miss a port like this, you might say. And you wouldn’t be completely wrong. That said, it must be recognized that, although there is a slight visual downgrade compared to the new gen version (logically), the result is still very clean for the Nintendo portable. The art direction hasn’t changed one iota, the combat animations are fluid, and we haven’t noticed no slowdown of any kind. Something to reassure lovers of the very dynamic confrontations of which CyberConnect2 has the secret.

We also find all of the content of the base game, in a version that does not weigh very heavy in the end. Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles on Switch, it’s only 8.7 small GB. Nothing bad! Yet everything is there, from the roster to the Japanese / English voices, and even the online battles. Nothing has been forgotten. But what about gameplay now?

We often talk about it in our articles dealing with Switch ports, the Joy-Con are not the best on the market. They are unsuitable for FPS for example, not allowing a very precise and stable video, and even for fighting games, the fault of too small keys and too weak haptic feedback. However, this time around, it works pretty well. That Demon Slayer owes above all to the simplicity of its handling. CyberConnect2 has made accessibility its workhorse, and it really shows here.

Thus, unlike Mortal Kombat 11, Dragon Ball FighterZ or BlazBlue: Cross Tag Battlethree fairly demanding titles all in all (including two from Arc System Works, don’t ask me why), no need to bring a Pro controller to play Demon Slayer. The Switch Lite is also doing very well. Too bad, however, that the readability is less on its small screen, the title does not skimp on the encompassing visual effects.

In conclusion

Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles on Switch remains what it was on its previous media. In other words, an honest adaptation, very faithful to the source material, with enjoyable fights, unfortunately suffering from a bit sparse content and an austere story mode.

That being established, we can’t fault anything more for this version, which has adapted perfectly to its support. The CyberConnect2 software runs very well on the Nintendo hybrid, displays only a slight downgrade that we will not pay attention to, and does not suffer from any slowdown, even during the fiercest fights. In a nutshell, if you like what you see, then don’t hesitate, this Switch version is just as good as the others. It’s rare enough to be stressed.