Test – JoJo’s Bizarre Adventure All Star Battle R – Very good vibes! – Playscope

Let yourself embark on a completely crazy epic that combines fight and sculptural heroes. Does that seem weird to you? It’s normal !

Far from having been as overexploited as the worlds of DragonBall, Saint Seiya or Naruto, the Jojo’s Bizarre Adventure franchise nevertheless began its video game career on the Super Famicom in the early 90s! After first eyeing the side of role-playing, she quickly boxed in the category of fight. What could be more natural for a manga/animated featuring muscular adventurers, poseurs and brawlers? If Capcom first complied with the exercise by delivering 2D fighting games (adapted on Dreamcast and PS2), the CyberConnect2 studio has since developed Beat Them All released on PS3 and PS4. As for this vintage of 2022 JoJo’s Bizarre Adventure All Star Battle R, it tumbles today on PC as on most game consoles on the occasion of the thirty-five years of the saga. This time no jealousy… even if a strange feeling of frustration may assail some players. But we’ll talk about that later.

For the record, the Jojo’s Bizarre Adventure saga began in 1986 on the Japanese archipelago in the pages of the famous Weekly Jump where many other manga have accomplished their first exploits. The founding chapter offered to follow the fight of Jonathan Joestar against his rival and enemy brother Dio Brando towards the end of the 19th century. Articulated around eight chapters, the story has been expanded with a host of new protagonists, no longer focusing only on the descendants of the Joestar family but on an impressive gallery of charismatic characters. If we were able to discover a myriad of these characters through the three seasons of the excellent animated series available on Netflix (and its Spin Off Rohan Kishibe) many other characters remain to be discovered in this game. Moreover with fifty playable fighters and almost as many “Stands”, this Jojo’s BIzarre Adventure All Star Battle R can boast of setting the bar quite high. The title has the good taste to offer an “original” story mode where you have to survive predefined duels by dealing with certain constraints (health penalty, sealed power, etc.). It also offers an Arcade mode where you have to defeat eight fighters and a boss, an inevitable Versus mode where you have to face an AI-controlled pugilist or another player. Online is of course part of it and you can engage in online versus against other players during ranked matches or clashes for fun. Generous in content, in game modes, All Star Battle R does not forget to also offer the possibility of personalizing your favorite character (poses, victory animations, etc.) and unlocking items (artworks, music, etc.) thanks to the funds earned during parties and not through downloadable content. No need to go back to checkout, that’s a very good point!

Capcom had delivered in its time on the CPS3 arcade terminal a fairly successful 2d fighting game. The Cyberconnect2 studio, used to working on anime adaptations (Naruto, DBZ Kakarot, Demon Slayer, etc.), decided instead to have this Jojo boxed in the much more crowded category of 3D fighting games. A decision that is not new since this All Star Battle R is the remastered version of a game released in 2014 on the French PS3. Far from being a simple graphic update, coming out on modern machines, the title took the opportunity to expand its already substantial cast, thus going from forty-one to fifty playable characters. The most attentive will have noted that in the All Star Battle R version, the game thus offers nine additional fighters. For instance. We can now discover Speedwagon’s combat talents, break a few mouths in the shoes of Jolyne Kujo’s father (supported by his The World Star Platinum stand) or replay Iggy’s fight against a newly arrived PetShop. Unfortunately, the fights that take place in rings / arenas are not as spectacular as those of the animated series or even those of a Demon Slayer released last year. To spice up the confrontations, the arenas have dangerous zones where an enemy controlled by the AI ​​​​attacks the fighter (player or AI) who has the impudence to remain too static. Be careful not to suffer a sneak attack from the Tâcheron in Dio’s mansion, to be crippled by the racing car of a Cairo dignitary in the streets of Cairo or to find yourself under a rain of poisoned frogs tossed by WeatherForecast! If the game gives pride of place to “Mano à Mano” between Stand or Wave users, you can resort to the attacks of a support a few times per match to carry out a destructive sequence or get out of a thorny situation. Offering fairly conventional duels, in 1 Vs 1, the game also offers team fights at 3 against 3 and even to participate in tournaments. What generosity!

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