news culture Attack on Titans: studio employees behind the anime also victims of crunch?
The practice of crunch, a method of making teams work intensively to meet deadlines, is not exclusive to video game studios. Evidenced by the recent statements of a director of the Attack on Titan.
- Mappa: an overloaded program?
- No crunch, “a Japanese culture”
Mappa: an overloaded program?
Animated adaptation that made the manga more than popular, the attack of the Titans entered its last and final season. You can follow the final adventures of Eren Jaeger every Sunday evening on Wakanim and Crunchyroll, whose final episode has been delayed by one week (scheduled for April 3 instead of March 27). If we do not know the origin of this postponement, a correlation can be made with recent statements by Mappa employees. They are the director and one of the animators from the animation studio behind Shingeki no Kyojin who took to Twitter to denounce the working conditions. Tweets now deleted but retained by some:
Here is episode 78 director Teruyuki explaining “to be tired” and being able to go home for the first time in three days. According to Gaak, the director would have already brought to light similar working conditions “to those of the factory“, especially since the studio has a busy schedule this year: in addition to a busy end of 2021 for the film Jujutsu Kaisen 0Mappa continued with part 2 of season 4 of Attack on Titan and is expected in 2022 with chain saw man and a special anime for Gambling School.
No crunch, “a Japanese culture”
Working conditions that evoke the practice of crunch, a process from the video game world consisting in making its teams of developers work intensively in order to meet a deadline such as the release of a game for example. If there were recent comments by Mathjis de Gong about his Horizon Forbidden West which was not made using this method, it must be recognized that we are talking about crunch mainly for European or American studios (Rockstar, Naughty Dog, CD Projekt or even Ubisoft)… But never for Japanese studios. One of the few statements about this comes from Eiji Aonuma and Shigeru Miyamoto, two Nintendo legends who worked together on The Legend of Zelda: Twilight Princess:
Overtime in Japan, whether in the video game or animation industry, seems to be a fact of life in the culture of the country. Is it destined to change this facet of his personality? Or is it a waste of time? Chase the natural and it comes back at a gallop, as they say.
By CharlanmhgWriting jeuxvideo.com