Analysis One Piece Odyssey: Turn-based role without the spirit of the saga

one piece is one of the best shōnen of history and one of the sleeve most popular active serials on the planet. It is not surprising. one piece they are quirky characters overflowing with humanity. one piece They are unpredictable script twists. one piece They are plots capable of combining the silliest humor with political issues that have parallels with the problems of our world. one piece They are values ​​that must be treasured like gold on cloth. one piece it is originality. one piece it is emotionality. one piece it’s amazing. And yet One Piece Odysseythe JRPG with turn-based combat with which Bandai Namco e ILCA commemorate the 25th anniversary from the work of Eichiro Oda, it is (almost) none of that.

Waford, a mysterious island with a history that makes waters

The history at first it is promising and It seems that it will have its own entity enough to be something that adds to the world of one piece. The crew of the Straw Hats, after a most strange storm, ends up shipwrecked in Waford, an island isolated from the rest of the world. Luffy, Zoro, Nami and company meet there Adio and Lim, two new characters created by Oda himself, and decide to help them while Franky repairs the Thousand Sunny, they find a way to rescue Brook’s body from the depths of the sea, and regain lost powers.

Lim is as protagonist as Luffy and the others, and cornerstone of the most emotional situations.

Unfortunately, the plot ends up making water. The mystery surrounding Waford’s origin is hardly developed until a final in which the doubts are resolved in a hasty way. Adio is the complete opposite of the multifaceted and amazing characters we’ve met in the best One Piece story arcs. And although it is easy empathize with lim, and even that whoever plays is represented in it, its story is too predictable. In addition, all this is counted with a unoriginal structurevery RPG from decades ago, which does not help prevent the adventure from becoming heavy.

But these are not the biggest problems of the plot of odyssey. What at first seemed like an original story soon falls into what is usual in adaptations of the manganime to the video game The Waford sections represent a small percentage of the entire plot.. The bulk is made up of visits to the past, to great moments of one piecelike Alabasta and Water 7, with the excuse that the Straw Hats must relive their memories to regain their strength.

In addition to the fact that we would have liked to play a story created for the occasion and that used the narrative possibilities of the video game, since the premise is powerful enough to be enough on its own, there is the problem that the recreation of those iconic situations remains half throttle. To avoid dragging things out too long and to try to be innovative, they are reinterpreted only the most important moments of the rescued arcs, but with some changes. Changes that, although they sometimes give fans emotional winks, never manage to live up to the original material.

Throughout the adventure we unlock narrated sequences with the visual style of the
Throughout the adventure we unlock narrated sequences with the visual style of the manga that the original stories tell.

Despite all this, seeing the credits after about 27 hours game se we have a good aftertaste, probably because the final stage focuses on the new: in Waford, in Adio, and especially in Lim. After too many visits to watered-down memories that fail to make the impact such moments have on the pages of tomes or anime footage, it was a very positive change that, at least during the last hours, the course was correctedmarking a brief route towards the epic, the emotion and the great values ​​that it transmits one piece.

Not even Zoro is lost in this adventure

Which fails at any time is to capture the essence of one piece. Oda’s work is synonymous with adventure, and although it seems complicated in a JRPG, he does not try one bit to give us the feeling that we are starring in one. The problem is in your level design, rigid and corridor. Everything is based on follow a straight path decorated in such a way that it appears larger than it is, and occasionally character rotate: Luffy to hook onto far ledges, Zoro to break doors, Chopper to sneak through tight spots

Collecting the objects that we find on the stage is essential for cooking and manufacturing consumables that make things easier in battles.
Collecting the objects that we find on the stage is essential for cooking and manufacturing consumables that make things easier in battles.

We are not exaggerating when we say that it is one of the most linear role playing games that we have played When we can deviate, the only reward is a chest with some equippable or consumable item, and sometimes one of the cubes to improve skills of the crew This is not helped by structure that falls too many times in going from here to there. Neither are some dungeons in which neither Zoro will get lost, which are perceived as a mere procedure until the next narrative milestone, and with puzzles for which the noun is too big because you don’t have to think in the slightest to solve them.

What is beyond the main adventure is not something to get excited about either. There is a handful of side missions that separate crew members to help unimportant characters to recover abilities that they can use together during battles; They are situations whose greatest virtue is that they are full of winks at the fans. On the contrary, the more traditional and abundant secondariesAlthough there are some that can make us smile or offer us a minimally interesting battle, they almost always pass for errand tasks that do not contribute anything.

The dungeon puzzles are a disproportion
The dungeon puzzles are nonsense.

A thousand great ideas for a wasted fight

Most of the good ideas One Piece Odyssey are in your turn based combat system and in the elements that surround it. And there are many: the existence of a triangle of advantages and disadvantages to the Fire Emblem; the operation of shifts; the szone system; the one that to use special techniques it is necessary to recharge a meter using normal attacks; the crew level required to use joint powers, which is increased by assisting teammates in battle; the switching between active and reserve characters; and a system of equipment represented with tetromins that must be managed in a grid and whose pieces can be merged.

The mechs
The combat mechanics are great, but the lack of difficulty allows you to force yourself forward without a thought.

Yet all this falls on deaf ears very soon due to the total absence of difficulty, except for a considerable peak in the final stage, to which it is better to go well equipped. What at first is an agile combat system that promises great moments of using the gray matter ends up giving rise to repetitive confrontations. The enemies are varied in their design, but not in their behavior in battle, and offering more powerful versions of them with other colors is not neglected either; even dare repeat bosses endings, which also offer no challenge. In addition, this repetitiveness is influenced by the representation of the techniques on the screen. They are spectacular, but the fourteenth time you’ve seen Sanji do the Flambé Kick, it’s just as tiring. The game is aware of this and allows combat to be shown at a faster rate, but we would have appreciated the ability to skip those scenes.

Between cel shading and Jump Force

The visual section of One Piece Odyssey is as strange as making a corridor JRPG based on an adventure saga starring pirates who explore picturesque kingdoms in a very particular ocean. For some reason, ILCA has stayed halfway between the cell shading common to these adaptations and the divisive style of Jump Forcethat fighting game that made Goku, Luffy and Naruto almost realistic.

With the passing of the hours one ends up getting used to it and the beautiful landscapes are appreciated, the interpretation of some of the cities, the representation of the most recognizable techniques of the Straw Hats, and although this is inherited, also the character and creature design. But it is undeniable that technically he is several steps behind what we ask of such an important license. The facial expressions of the characters border on the terrifying, especially in the sequences that are not fully animated, and with some exceptions, the settings are perceived as empty and lacking in detail.

On PS5, the version we have played, there is a performance mode (default) and a quality mode. The former runs at a stable 60fps, but the difference in sharpness with the latter is noticeable, especially when it comes to the detail of objects such as clothing and posters. Of course, the 30fps of the quality mode are not stable.

We have fewer complaints about the soundtrack composed by Motoi Sakuraba. Perhaps it is not one of the most brilliant works of someone who has put music to numerous such of Y Star Ocean, golden sun Y Dark Soulsbut there are a handful of precious compositionsalthough they are not very numerous. On the other hand, the voices, only in japanese, are the same as in the anime; although not all dialogue is dubbed, most are. The Spanish translation It is correct, although we have seen some minor errors.

conclusion

A promising proposal that ends up making water. The attractive plot premise derives in a predictable structure, with characters with more potential than they develop, and that it represents again the stories of the Straw Hats that we have seen or read previously, although we have liked the winks with certain situations and the closing packaging. That story is given shape with a JRPG format, but one tremendously linear, with a very poor level design and with dungeons in which it is impossible to get lost. What stands out the most at first, a turn-based combat system packed with good ideasends up wasted because no challenge some: the game is a walk, and in a straight line, moreover. Beyond the technical, the visual direction is, to say the least, questionable; Without leaving the saga, we have seen much better video game adaptations in this regard. With all this we do not deny that One Piece Odyssey may be liked by those who have been accompanying the Straw Hats for more than two decadesnor that it will upset those who are not very fond of video games: many of the design decisions seem designed to be someone’s first video game. But since One Piece’s 25th anniversary celebration is disappointing. There are good ideas here that deserve to be rescued, so perhaps from the shipwreck of this Meri a Thousand Sunny can be born that will prevail and improve with successive deliveries.

We have carried out this analysis on its PS5 version with a download code provided by Bandai Namco.