Game News One Piece Odyssey: An adventure that promises to live up to the manga and anime? Our impressions in video!
As the manga nears its conclusion, the hype surrounding One Piece has never been greater. To surf on the popularity of Eiichiro Oda’s work, Bandai Namco is offering a new video game version of this universe called One Piece Odyssey. With the choice to create a turn-based role-playing game, are Luffy and his comrades entitled to an adventure as epic as what the manga and anime offer?
The following text is a transcription of the preview video at the top of the page.
- An original adventure as captivating as the manga?
- From turn-based to Dragon Quest
- A game from an anime with a nice rendering
An original adventure as captivating as the manga?
One Piece Odyssey therefore offers an original story that features the Mugiwara, the Japanese name given to Luffy’s crew. While out at sea, they notice a beam of light and ruined towers on a distant island. Neither one nor two, our heroes find themselves carried away by a storm on this earth, which will result in damage to their ship, the Thousand Sunny. Arrived on this mysterious island called Waford, they then meet Adio and Lim, two castaways who live there. If the first tries to help them despite his mysterious behavior, the young woman withdraws the powers of the Mugiwaras by making them forget their abilities. Thus, the motivation of Luffy and his friends will be to explore Waford and its surroundings to recover their powers which are represented in the form of cubes with a green glow. During their adventure, they will also come across larger cubes that will lead them to explore places from their memories to regain their former power. Thanks to that, we will therefore rediscover well-known manga places like Alabasta that we were able to visit during our game session. But since our heroes have lost their powers and are visiting reconstructions of their memories, then the enemies they will encounter are able to compete with their level today.
With this handy scenario, One Piece Odyssey features an original story with new characters drawn by Eiichiro Oda himself. During our play session, in the end, we only interacted a little with them, but it is obvious that they will take on more importance as we progress in the adventure. And if losing the powers of our heroes at the start of the game is a good excuse to make us start from scratch, at least we recover new abilities quickly enough not to remain frustrated for too long. Beyond that, One Piece Odyssey therefore allows itself fan-service, that is to say winks and references that please fans of the license, such as the presence of the anime’s voice actors. But the little twist to this formula is that we embody the Mugiwaras of today who plunge back into their memories, which means that they share the same point of view as the readers of the manga. Despite this nice subtlety, some long-awaited reunions are ultimately quite disappointing at stake. popular anime characters! And yet, these passages are the subject of only one small, rather underdeveloped cinematic when it was the ideal opportunity to deal with improbable situations that could have been interesting.
From turn-based to Dragon Quest
To the surprise of many players, we remind you that One Piece Odyssey is a role-playing game with turn-based combat in which you control the crew of the Straw Hats. During our turn, we can simply attack the opposing targets or use the iconic abilities of our heroes which consume technical points that we recover simply by typing. The advantage of this system is that we use capacities permanently since we recover technical points with great ease. To add some complexity to the experience, the clashes are based on a rock-paper-scissors system with three different types that balance each other. In addition to these types specific to each character, the attacks sometimes have elemental affinities such as fire, lightning or ice which are also more or less effective against certain categories of enemies. Thus, to align the right type against an opponent, you can change the members of the team present on the field at any time and that’s good because they all play in a different way.
But the specificity of the One Piece Odyssey combat system is above all that your four fighters on the ground can be divided between four different zones. So, all you have to do is tap in close combat on an enemy who is in a distant area to join it. The advantage of this system is that we can thus put aside the units that attack from a distance to prevent them from taking damage unnecessarily. A rather effective system as a whole, but which has not yet shown the full extent of its potential so far during our gaming session. If the fights against enemies are quite nice, those against the bosses still tend to drag on since the latter are often real life point bags. Our advice if you want to overcome it, don’t hesitate to use Usopp’s skills which inflict negative status effects which are formidable against this kind of target. And then, don’t forget to use the cubes you collect in the adventure to boost your abilities and thus improve your characters, you won’t regret it.
A game from an anime with a nice rendering
If it benefits from a rather effective combat system, One Piece Odyssey also benefits from a rather pleasing rendering to the eye reminiscent of the work of Eiichiro Oda. Once again, we remind you that the captures that you have been seeing since a while ago come from a game session on Shadow and that the image quality is not necessarily representative of the rendering of the final game. But overall, the rendering of the 3D models of the Mugiwaras are quite convincing, with a style that is ultimately not very cel-shaded, unlike what we are used to seeing in manga and anime adaptations. As for the environments, the sets benefit from a slightly drawn rendering which makes its small effect and which offers a generally satisfactory rendering to the whole. In order to reproduce the movements of the anime with fidelity, we feel that the developers of ILCA have taken care to ensure that these capabilities are visually impressive. But next, there are still facial animations frozen during conversations, but nothing very shocking overall. Alongside these qualities, One Piece Odyssey also displays sometimes somewhat empty settings that stand out particularly because of certain linear levels that often take the form of a series of arenas.
One Piece Odyssey therefore promises to be a game primarily intended for fans of the work of Eiichiro Oda. If he offers an original story with new characters, the heart of his experience above all makes us relive events from the past with the point of view of today’s Mugiwaras. As for its combat system, we feel that the ILCA studio previously worked on Dragon Quest XI to offer similar turn-based battles with fairly stylish animations. And from a graphic point of view, we are entitled to neat 3D models and friendly environments that recall the colors of the world of Luffy and his friends. In any case, we just have to wait for the final verdict for the game’s release scheduled for January 13 on PC, PS4, PS5 and Xbox Series!